I can't say much about your actual models . They seem good to me, but not as good as some of the best artist out there. And that is the goal. I think you just need to set your sights higher and keep at it. Seems like you got the observation -- just need to keep pushing each model a bit further. I doubt the top artist are…
IT BEGINS!!! Viewport render looked neat, so here's a quick update. I also wanted to say that I'm going to go for some street style with the texturing. I've been thinking a lot about Jet Set Radio. Let's see how fast I can get this puppy textured.
Estimated Hours+Possible Rework (usually 0.5x1.0 of Estimated Hours, depending on how much ref you get)*HourlyWage. Don't forget about re-work. If they're giving you concepts and you're going to stick strictly too them, you will only get minor changes, but if they say "make a pirate" and they wanted something entirely…
Max 2011: Mental Ray I've always found it really difficult to see what material is selected in the material editor. That slight difference in the corners of the material box just isn't clever. Is there a setting, or a script to change it to something more visible .. ie. a bright colour? ps. I'm aware of Pan To Selection…
Practice! (duh) I've yet to do it myself, but I'm told that recording yourself and watching it later does wonders for picking out bad habits or things you could improve on. Customize your Left-Handed Hotkeys. What tools or functions do you use most often? Are there little things you do often that could be set to a macro,…
For the final rig I prefer joints too, but skinning up a joint on a work in progress mesh is a pain, especially if the topology changes and you have to redo the skinning. For eyelash skinning there is a simple trick for that.* Clone/detach the strip of polys where the eye lashes connect to the eyelid. * Skin wrap it to the…
Interior done (for now), please do give any feedback on this, thank you! One major mistake I made is that I used a lot of 4k texture early on and now I’m running out of texture streaming budget. I’m currently getting the shimmering texture artefact on some of the props. I tried changing the anti-aliasing setting as well as…
Overall great port keep up the good work! Viking Island Textures Textures are a bit noisy need less shadow or AO information baked in the diffuse textures. Right now everything seems to have about the same amount of spec which makes a lot of the textures feel flat. This scene could use a well tweaked specular or roughness…
So I'm following this Pokéball tutorial (https://www.youtube.com/watch?v=PPq0QF2vbBg) and I noticed comments under the video about bad topology, so I thought I'd try to tackle learning that part early. I had this "clever" idea to cut off the messy top off the standard sphere and replace it with a geophere (they are more UV…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…