"...I am considering Blender. Which one might give me the best results (I guess things to consider is support and resources in learning the programs so Blender seems appealing for my main 3d package)." I'd agree, indeed worth keeping in mind at least, it's "Jack-of-all-trades-master-of-none" acknowledged philosophy would…
Here are some lighting updates! Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update! Shot 2 Shot 7, made the lighting darker to show more neon colours. Shot 8, made a node-based material for the background Shot 14a lighting and setdress, faked…
Hi there. I made my account back when I was very young and frankly I hate this stupid username. But I don't feel like making a new account to post what I feel is an important message. I hope you will read what I have to say. I work as a pixel artist and 3D artist, and pixel art has had such a gigantic brain-drain that…
hello, I started my very own game project in april. And now it's ready, it's a quite different game than I was originally planning :) Some may have seen some of the work in progress stuff, I've posted to "what are you working" and in the Unity section. Anyways here's the end result: Launch trailer: [ame="…
hi @Quack! Love the work you've done so far. How long have you been in love with substance? I'm just starting out, and I love thinking about how im going to make my ideas a reality with a non-destructive workflow! As of right now, im trying to make this cobblestone flooring with cracks. I'm wondering how do you process…
I am currently using nDo and I dig it, but I am running into an issue with the software subduing my baked normal maps. My general work flow is that I bake out a normal map from a hi poly model and then bring that map into photoshop and carve out a little more detail using nDo. The problem with nDo 1 is that the normal maps…
@Noren Thanks for the confirmation - If I understand you correctly - should it look something like this?: On another note, i am also seeing something, that I did not intend for and I have been unsuccessful in figuring it out. The 'Motion Paths' show, that the IK Chain (Green), and Bone (White) Paths do not follow exactly…
I don't think that the "speed" of the gameplay is the problem, rather it would be more interesting if you focused on faking the speed with interesting battle idle animations. Though rather old, some of the Playstation 1 Era Final Fantasy games may have been slow but avoided looking slow by having fast and fluid animations…
Hey guys. I did a small project, a bit of an experiment. I do 3D sometimes but I wanted to do some more work after the render in Photoshop. So I started a basic 3d base and made a 2d cartoon looking end result. I like the style but I think next time I need to spend more time on the comp but would really like to know what…
I took another try on Houdini thank to video above. I am having problems with converting sky rig into polygons. None of the converter nodes seemed to work. Remesh, Convert, Convert VDB and others didn't work. So I tried to remesh sky rig inside the rig but I got this: I can convert cloud nodes into polygons without…