Thanks for all of the comments, they have really helped. Eric's links in particular were great and they have gave me so much to think about! It is a good job that I like baked beans and porridge then lol
Eric: yeah, i noticed just after i posted that. It's a shame, since it seemed pretty nice Kdr: Yeah, but that doesn't work quite like this, which appears to be quite "drag-and-drop, and you're done"
Hey Sage and Eric. thanks for the replies....all fixed now,I just remade the shader from scratch and the mask worked fine. I can only assume it was an issue with studiomax. Cheers anyway. John
Haha, goddamn those penis trees are freaky things. And yea, it'd be wonderful if you send the full sized my way Eric. mlagran at gmail dot com if you would. Thanks a bunch man.
Nope, sorry Eric that is not the problem I am having. The problem I've run into is the actual .tga file generated from the hi res geo is colour banded and has noise it which makes the heightmap unusable.
Thanks Eric! Here is some update, did some quick scene placement of the tank and other objects. Redid the broken parts of the wall so the bricks read more. Any c&c is welcome. Thanks!
Thanks Eric. I'm so tired right now that I forgot about the photoshop plug-in. So basicly I could do it like alpha mapped hair, but with the added normalmap generated from the heightmap.
Looking good future-fiction, i wonder if her hands could use some more detail work? here's a bizarro superman sculpt i rendered in 3dsmax. he's mostly based off of Eric Powell's rendition of bizarro superman.
Hey Everyone! It's been a while, but I just wrapped up a new interior and would love to see where I can improve. Thanks a lot in advance everyone! Based (with creative license) off of this concept (not credited to me) -Eric Kilkenny
Hello again, sorry for being late! i went through some things and i feel like i moved too far from initial concept. when i started texturing i realized that i cant make glass look good so i went to artstation for more inspiration and met this chests…