try to keep the camera's field of view low when taking close up shots of the face . something like 15-30 as close up shots come out distorted and goofy looking with high field of view
Great model and concept choice. The only thing I can see is that the backside (gluteus) Is a bit strange from the back view. In the front view the hip size looks good, just the rear. Not exacly sure what it is.
Hey nathaniel! Nice to see you around here :) Awesome work. I'd love to see more shots of some of those guns. Those smaller views don't do them justice. Particularly the Kar90 in-view.
i noticed that too. If I move maya to the 2nd view the right click menu disappears as well. It seems like since the 2nd view is an extended desktop, maya probably is only designed to run on the primary desktop.
Hi all, this is my first human sculpt on zbrush i know is far from perfect sculpt, but i will do better on next project any crits are welcome, thank you for viewing my post, you also can view the mish in here: http://p3d.in/FIKSO
atomicguppy -- really good progress so far. Glad you jumped in! Right now the proportions are pretty far off of the concept and she is looking a little bit like a dwarf. The dwarfism may be due to her width in the side view being larger than the front view (I had the same issue). I would drop down a few sub-d levels and…
18-24 and upwards at around 1-2M view distance (player perspective) if you want to really dont show faceted geo. As an example you can view my model below. https://sketchfab.com/3d-models/pico-vr-headset-7e423a5949c341aeb19db6a0cf0c3953
I honestly suggest to get rid of the eye that is floating on top, I know people have said they can't see the eye from in-game view. But, think of that monty ward, it is wearing a hat, which kind of obstructs the sight of the eye from in-game view
or even just overlay a side view and front view of a skull in photoshop and you will see where your sculpt is too squashed or stretched. Once youve got that basic shape defined then start to customise it to make it look like the actual guy :) good luck!
Here are my efforts. One is of MoP and qubism's gogglechick. The other is my model. It seems only right I be forced to texture it before handing it off to you poor souls. VIEW ON SKETCHFAB: https://skfb.ly/6sNIB VIEW ON SKETCHFAB: https://skfb.ly/6sOzJ