Intro It been a while since I become active on polycount forum and my overall impression is that even experience artist have some problem with " basics" or foundation as they are called Because of that I decide to share some of my note piled during the years . I always love to draw mostly random stuff too fill time [school…
Looks cool. Just doesn't seem like its under the sea to me. The earthy colors make it feel like its under ground, not so much under the sea. Maybe its just me, but I think some blue/green lighting might sell that a little more. Of course I'm not really familiar with your inspiration for this, so if I'm off then ignore me.…
I can't say much about your actual models . They seem good to me, but not as good as some of the best artist out there. And that is the goal. I think you just need to set your sights higher and keep at it. Seems like you got the observation -- just need to keep pushing each model a bit further. I doubt the top artist are…
IT BEGINS!!! Viewport render looked neat, so here's a quick update. I also wanted to say that I'm going to go for some street style with the texturing. I've been thinking a lot about Jet Set Radio. Let's see how fast I can get this puppy textured.
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
Estimated Hours+Possible Rework (usually 0.5x1.0 of Estimated Hours, depending on how much ref you get)*HourlyWage. Don't forget about re-work. If they're giving you concepts and you're going to stick strictly too them, you will only get minor changes, but if they say "make a pirate" and they wanted something entirely…
Max 2011: Mental Ray I've always found it really difficult to see what material is selected in the material editor. That slight difference in the corners of the material box just isn't clever. Is there a setting, or a script to change it to something more visible .. ie. a bright colour? ps. I'm aware of Pan To Selection…
Practice! (duh) I've yet to do it myself, but I'm told that recording yourself and watching it later does wonders for picking out bad habits or things you could improve on. Customize your Left-Handed Hotkeys. What tools or functions do you use most often? Are there little things you do often that could be set to a macro,…
For the final rig I prefer joints too, but skinning up a joint on a work in progress mesh is a pain, especially if the topology changes and you have to redo the skinning. For eyelash skinning there is a simple trick for that.* Clone/detach the strip of polys where the eye lashes connect to the eyelid. * Skin wrap it to the…
There are many options in max, but none comes close to the fast results you get from off-set cut. In principle it should be possible to do something similar with the boolean intersection and generating a spline mesh used as a cutout. But then trying to fill that removed strip of geometry with new topology like the strip of…