Looks cool, but it's awfully derivative of the Timberwolf/MadCat - with the exception of the details you textured in it's identical. Isn't that going to put you in a bit of a spot since you sell these things?
Except that article is from 4 years ago :P, they're definately fistdeep into bungie nowdays, full access to content and have some fulltime animators to animate the scenes.
[ QUOTE ] sadly i can't say anything about the lawsuit... until then my lips have to be sealed.. [/ QUOTE ] Except to me. I'll also know what's going on. :-)
well... 8X8 texture (no alpha) and a sheet (2 tris,1 poly) Rendered in UnrealEd 2.0. (i suck at modelling objects except in the Unreal Editor) EDIT:I gifed it
basically this is right. but when combining textures with vertex colors you can get 18bit. honestly, this doesn't make much difference for an artist, except maybe for skydome gradients.
lol, we are never going to go lightspeed, nothing, except light, unless we find ways to break physics like crazy. there's not enough energy in the universe for that to happen.
That is something I have never thought of. Do you have any idea on how to overcome such technical limitations? The picture that I've attached looks like a spot on match except maybe the roof.
My left hand accidently hit SOMETHING on they keyboard and now everything is gone. Everything in my scene except for this thing disappeared. It's all still showing up in the outliner. How do I bring it back? Alt+H does not work. SOLUTION View > Local View