Took a fresh stab at the planks. Tried something else, just done one plank minus scratches and features. I think I'll continue with this darker wood. It doesn't really blend into the scene (I don't think) but I kinda more started feeling as doing this project as an exercise to get better at painting rather than trying to…
I wasn't paying attention to that part. You might find this interesting though: https://cgmasters.net/free-tutorials/realtime-pbr-in-blender/ There are always ways EDIT: It also mentions on the documentation page here: https://docs.blender.org/manual/de/dev/render/cycles/nodes/types/shaders/principled.html > making it…
I could do, but I'm not much of an animator, at that point I'd rather fix it all manually, especially if it has some complex geometry on it. I assume there is an easy way to do this somewhere in Max, but if not it's just going to have to be done by eye :D Edit: Yeah soft selection seems to work fine after playing with the…
I haven't read this thread because I dont wanna ruin anything but I just started watching a couple days ago and halfway through season 2...I wish it wasn't so dramatic, with the baby and Glen keeping secrets etc etc. Feels like I'm watching Jersey Shore: Zombie Edition...I heard the season is better in the last few…
A new Asset Store program offering discounts and benefits. Access is free for Unity 5 Professional Edition customers. Unity 5 Personal Edition users will soon be able to join Asset Store Level 11 for $19/month. Unity Pro customers! Log in to access exclusive Level 11 must-have free assets and discounts. Level 11 provides…
On the area on the head the polys are smooth and the they stay like this for a good amount of editing. On the neck you can see the quality of the polys is getting poorer (larger) and harder to work with the more I edit them - mainly from smoothing. Initially it looks like a problem with the basemesh having topology that…
https://cdn-animation.artstation.com/p/video_sources/001/124/025/vb2-this.mp4 render of previous stuff, iris look maybe.(old but testing things still.) hair updated face close up. Thanks for the comments, i just bit the bullet and decided to use a base-mesh that needs some heavy editing for my project as it saves me time,…
Hi, can you share that texture? Is it 16bit? Edit: I can re-produce your experience using a 16bit texture instead of a 8bit: Edit 2: a thread describing a similar issue, 16bit texture exported from designer: https://polycount.com/discussion/223329/textures-from-substance-designer-not-displaying-correctly-in-ue4
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
SD 5.3.1 This new build brings the most bug fixes in a Substance Designer release ever! Main Changes
* [3D View] Display the mesh name in the scene/edit instead of "Entity" * [3D View] Reset to default color when a new 3D View is opened * [3D View] Focus camera when switching from scene to primitive * [3D View] Display the…