Hey everyone! Build this tool recently, it gets input from the 3D scene and then passes it into an image model, so you can fly around and do AI "renders" of the environment. Can be useful if you need some consistency, want to try different texture variants, etc. Would love to hear what you think! Video:…
Greetings ! I would like to show you my latest project: algebraic surfaces editor that can work as a great source of unusual geometry for your projects. MathView 1.04 - algebraic surfaces editor with VR support. How to use: • Combine 6 materials and 18 textures for desired visual effect. • Click twice on the color map icon…
Hi Guys, I have been working on a greeble generator for Unity and Blender, here is the Unity version, available in the assestore. https://www.youtube.com/watch?v=s5-dhTqoaxA&t=3s What It Does: Two-Layer System:
The tool generates details in two layers: the First Layer creates the base greebles directly on your target…
Hi everyone, I'm currently working on a mesh in Maya and I've encountered what appears to be a pretty serious problem. This is something that has been a persistent problem over the past couple of days. I'm working in Maya LT 2017 and this problem only happens to this model/ in this scene. I've finished modelling and I'm…
@Fabi_G @Noren Hey there, feedback applied to the scene, which included: - Adjustment to materials, introducing more roughness values. - Embedded ritual circle better into the ground - Paint no longer goes under the ritual bowl stand - Disabled VFX for ritual - Created an extra crate for variety - Improved transition of…
My first attempt at a nature scene. Still in the blocking stage and for some reason I can't get the composition to look right and match the reference. Feedback extremely needed and greatly appreciated
I am trying to teach myself how to script with Maya. I am starting with MEL and I am having problems with a more complex situation. I am trying to select all objects and delete them from the scene except for two objects that can be found on every scene. Those two objects can be found together on the same scene or…
Well, it should be, providing nothing on your scene absolutely relies on anything from their scene (ie. joints in a referenced scene being skin weighted to meshes in your scene, or objects in their scene being parented to objects in your scene). As long as your stuff doesn't connect (I mean "connect" in a heirarchical or…
The final project of this semester was focused on recreating an environment from reference, of which I chose a part of the subway environment from Stray. Unlike my previous project related to an environment, there was a clear number of things to do and guidelines for how to set up the scene. The sheer number of items to…
Hey Fam, Tossing out my First post in this community, let me know what you think of it! So, this is the Main presentation scene I was planning out, mainly inspired by last of us! Highpoly Lowpoly