Forgot how to use mudbox so just stayed in photoshop, i suck at painting lol really wish i would have painted more than drawing, But oh well I'll get better. Just need to work on the kamehameheat and other effects then i can move on to rigging and further polish this crap. He's sitting under 11k so I'm happy idk why I'm so…
Awesome man! It is weird because your highpoly looks great, but the lowpoly just feels flat to me. Idk I guess I just realized that it is a bunch of curved surfaces. Man those textures are really going to be what sells this piece. Lets see what you got Phillip! Blow my mind out of the back of my skull! Oh I know what it…
I don't see a real reason for using so many materials. Just group some pieces together and make them fit the uv space. You shouldn't export something with idk 50 materials for a game engine or something like that, it will make just way too many drawcalls for no reason. You can have quite a lot of details with even 1…
Yeah i was just using the concept for practice but erk i didnt even realise companies had policies like that. I figured most art tests are generally internal and part of an interview process but Splash damage have the concept up on their website, so i guess its OK? Idk I'll have to do some research :) @Praetus "Oh, that…
Thanks _Dmage_ Got these done today, and started making progress on the pod which should be done tomorrow. I messed around with the design for the light to give it a little more of an interesting shape. I don't now if I like how the light looks curved like that, so i might change it, idk. This is the pipe that is right…
Noesis Model Viewer. Its primary function is to view models of various formats mostly used by japanese games, though to me the secondary function of exporting is more important because it can output Quake MDL/MD2/MD3, MD5 and PSK. This tool can be very useful in an exchange pipeline towards one of those formats, at least…
Hey guys, so I'm rigging something that is bound to most of the upper body of a character but I'm afraid I'll be stuck doing trail and error for days just trying to get the rigging right, plus I'm unaware of how the upper arm twist corrective joints will work in game. if you guys could supply us with a few fbx animations…
Very cool idea for Azir! The head design is working great for this character. I think you could save some loops on his hands and feet to reduce the polycount. Same for the buttons on his vest, that could be done in the texture because they are not changing the silouhette that much to justify the use of extra geometry. Are…
*****----update below****** Wires Haven't had a chance to optimize the model, so im going to work on that once i finish it...Also realized the top is kinda poly heavy. Granted there is more armor pieces and such on his upper torso, but idk...think its too top heavy? messing around with the lens effect-glow feature…
Don't forget to look at the PS1 controllers, since they should be compatible. I have a joystick for the PS1 that looks similar to this: http://i22.ebayimg.com/06/i/000/b9/ab/e846_1.JPG but it doesn't have rapid fire and it's a bit smaller. I couldn't find a picture of it online though :/ I also saw this on Ebay while…