If you're using Reality Capture for photogrammetry, avoid using the DNG Picture format phones typically default to for RAW. It'll only use an internal lower resolution jpeg embedded in the DNG file, and not an actual high resolution RAW photo.
In what application do you want to render? As far I know in several applications the default materials already have a detail textures input, at least I remember seeing inputs in standard Unity material, Mamorset material and there is a detail texture material function in Unreals material editor too.
Hello
everyone! My name is Ilia (TeslaBerserk), and I'm a 3D character artist. I’ve
worked on hand-painted textures and 2D art in the past, and I’m
also a professional miniature painter, primarily focusing on
Warhammer 40k. I've
been a dedicated fan of the Warhammer universe for over 20 years, and
creating a servo-skull…
Well I think that when people mention CAD in this context, it's pretty much always about the benefit of being able to add/cut in details without worrying about meshing. So in that regard the OP is on the right track (as indeed these workflows *can* be very useful). @Bozurk I'd say simply focus on being as efficient as…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…