Thanks for another comment felipefrango, I've fixed the head texture now, I'll post an update on that soon, as for the specular I saw a model in UT3 that used the exact same technique, although only half of his face was visible so I'll imagine that was some sort of a quick solution to a specular on their side. I'll be…
Updates! Ok Guys and Gals, the wireframe is to show my engraving, the rest are just full model updates. Im not really sure where to break it into separate pieces, but i did build the eye as its own part and the engraving for the second plate of the helm was made separate then attached. I looked at some of the low poly…
You'll have to update the mesh you're using for the collider manually. You're currently editing the mesh as part of a shader and the collision mesh doesn't do anything like that - it's getting the undisplaced base mesh that's being fed into the shader. So after any height edits, you'll need to adjust the mesh used for…
I ran into this back in January. The problem is the latest version of nDo. It doesn't look like they're releasing a hotfix since the next update is going to make nDo and dDo a standalone app. (Which your existing license will work for.) In the mean time, use v1.1.8 of nDo and DON'T update it. The first response to this…
Cheers for the crits guys greatly appreciated. So now, here's my update on this, the fog is way less now, and i've ditched the lens flare and alot of the bloom which has reduced the glaring godrays. Still no details in yet, which i intend to add mainly via textures, (main update i need to do for the details is create a…
When making gifs it might be more accurate to use the latest image I posted and not the one from 3 updates ago since his nose has changed between updates :P. Also keep in mind that his head is slightly turned to his right in my reference image where my render is not so it's likely to be slightly shifted. I do agree I can…
Hi there. Another update, not especially huge, i concentrate on lights and water. Tomorrow probably I will add more props. nealb4me - Rick_Stirling - thanks man. I'm glad You like it. About the curve of the bin .. Like I told nealb4me, from that time I don't change the answer Anyway If it looks so bad, I change the this…
With the deadline tomorrow its fair to say that life certainly got in the way. Trying to balance work and the demands of my baby twins has unfortunately made progress on this exceptionally non existent. But I do still plan to finish this, and will continue to work away on it, I'll post updates when they are worthwhile. In…
This is one of the first few models I modeled in Blender. it was man years ago at this point, and my skill level has significantly improved since then, so I think its time to go back and redo it. Should I try and keep to that modern final fantasy remake style, or should I try a hybrid approach and use my own style? What…
I updated parts of the metal structure outside and did a first snow pass on the exterior using megascans tileables + assets: The road is using displacement currently and is quite heavy on performance I think... I'll definitely have to do an optimization pass on a few things, but that's a problem for future me :#