:icon60: ah! Thanks guys. Hearing that kinda stuff really helps fuel up the ol' motivation tank PeteHawk:: These Rigs are just your basic Character Studio Biped rigs in 3dsmax2011. Nothing to spiffy, but they're almost bullet-proof. (minus the weird Animation Link Constraint bug) The characters themselves are about 10…
Yeah, thanks, I will google it, although our team lead seems to have decided to just make separate textures for each color. Anyway, another model I've been working on for this game. The units will have 4 "power levels", each with it's own model reflecting the unit's strength. This one's a heavy tank. The triangle count…
Thanks for the feedback guys! I will be getting rid of waht you mentioned as soon as possible. About the variety i want to include some more non-weapon stuff in there, i am thinking about a tank and maybe some props or a small hard surface envio using udk. Do you think i should shrink the amount of models i showed?
Thank you for insights very much, Victoria! I agree with you. I have been struggling with the style. After making 3 pieces, I feel they look too similar and I really want to make something different. You pointed a clear direction for me. Again, thank you :D
Thanks Eric for organizing my posts. I'm new to polycount so how it works is all new to me and I apologize if I caused any inconvenience. As an update I've modeled and made the addition of a dirty bed to the scene. I've also made some changes based on feedback such as upscaling the textures for the walls and floor so they…
Hi everyone! I am currently looking for new opportunities as an Environment / 3D Artist. Portfolio: https://www.artstation.com/kimshyuen18 I specialize in: * Stylized Art: Creating stylized props and environments, covering everything from initial design and texturing to final engine implementation. I'm also comfortable…
The image I think is pretty representative of my inspiration and I see what you mean about eh intensity of the red tiles. I'll keep this in mind as I continue forward. Thanks so much!
Okay, I'm going to be quite honest because everything I'm noticing is exactly what potential employers are noticing. I started looking at your tank. To start there are a few points where you've just not bothered finishing the model. The tank treads clip into the side of the body of the tank and gear wheel things (can you…
@Eric Chadwick Thank you for the feedback! I really get what you mean about the textures. I always wonder how best to group my UVs. I'll take this into consideration going forward!