Alright, that was fucking stressful but as usual, the issue was I made a mistake way earlier and now I was trying to do complex stuff to solve derivative errors from that mistake. It's kind of a lot to explain, but I'll try to do so simply so somebody else might avoid the same mistake: I rigged a human model, then after…
Thanks for replying, as an answer for the questions: I've always had problems with 3Do (youtube.com/watch?v=FfG2zU4ajiE this got solved in a way but other than that I do not experience any other problems as of yet. This is the first time I'm trying to make use of a self created smart material as I'm working on a project…
Hello every one! I think this topic would quite fit to my 2 questions. I read in the UDK manual that it is possible to use the same animation package for 2 different meshes, only the bones of the meshes has to be the same number, hierachie and naming. So I tried to import a skeleton in UDK - but without a mesh. And I got…
Im actually kind of in the same boat as you. I got my foot in the door as an animator, and have taken a liking to rigging, so ive been doing more and more at work, but im more of a generalist. Ive been looking into what i need to get a job as a full time rigger somewhere. Definitely learn python, not mel. Mel is good to…
Common problem. Depending on what software you are using, there are different ways to solve this. You posted the solution to this for Max, so I'll cover the other base: Maya. Un-instancing and freezing geometry in Maya will cause the faces on that mesh(es) to point in the opposite direction of the normal. In the viewport,…
yay! :poly121: thank you! I have a couple more animations on my website which are presented in real time.. its what I do these days :P check it out! *plug* *plug*:poly142: yeah! right now I'm waiting for the animation to end until I allow the player to move again. theres about 10 or 15 frames where the character settles,…
There is tons of research that shows neither you nor the company you work for will gain anything by continuously working in excess of 40 hours a week. Most research seems to come to the conclusion that effects of overtime work will show signs of degrading work quality after only TWO weeks of continuous overtime. Assuming a…
It's mobile games models that are very low poly. Pc and console models are not that low poly any more. I had been tasked to evaluate candidates portfolios in the past and it's a hell of an annoying burden usually . They often look perfectly same , tell you nothing about a person as an artist when it's just generic hi res…
Department: 2D Location: Remote UK/GMT timezone Reports To: Head of 2D Start date: Ongoing between December 2021 & March 2022 Key Purpose of the Job: To seamlessly integrate all the layers or elements of a shot, including live-action and CGI. Senior Compositors work closely with Visual Effects and 2D Supervisors to…
I've been using Max for 20 years, I customize quad menus, I added 60 shortcuts and i did some interface changes, believe me I model texture lighting and render very very fast. In a yesterday world, Clients will love you if you deliver renders as fast as I do. What matters is how you customize your software to work for…