Ok guys, you won: I have decided to put forth the idea of creating a smaller game as the first project, that is - after the DVD production. So I guess i'm asking for any, if not ALL expirience derived views on "wetting our feet" as a start up games developement company. All views appreciated
Hey, Just wondering if anyone out there would be interested in creating a player model for UT2004 based on a robot character of mine named Centrax-4. I can't pay you or anything, but if anyones interested just let me know. Pics: Centrax-4 front view Back view Thanks for your time
Maya modeling likness is it possible and if yes what tips or tutorials you reccomend? For example if u want to model something and u have only front view and some ewird angle side view ANy good tutorials you can reccomend? Maya 2017
Sup, made an account to view embedded pics that require an account to view, too bad to post my own stuff so I sit back and get inspired by everyone else, to try and get better!
I'm at the roof section of my environment, just curious if someone can tell me if the support arches make architectural sense before I do any further detail. Inside view Outside view
Here's the progress that I made today. I think that the front view looks pretty good, but it kinda falls apart in the 3/4 and side view, and I cant figure out why... any suggestions?
Check out the Particle Age map, might help you. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-11043B8B-9E7A-41D6-B468-20629D8DC969 Also, Materials and Mapping in Particle View
I finally managed to finish the 'Cyber nike'! Please view the clip below for the final piece. Additional images can be viewed on my ArtStation profile: https://www.artstation.com/artwork/eaqy5G https://vimeo.com/508434554 Thoughts and comments welcome - Thanks you!!
Is he imaginary or based on someone ? If you have use any references posting them will help You can start with fixing over all shape of the head in front and side view -> giving a proper frame for the face Also post a top view