Hello everyone! I cannot figure out the issue with polygon edges being seen on the low poly after baking. Here's the high poly and low poly models (Blender). These are the seams and sharp edges that I have now: Once the baking is done (Substance Painter) and a simple layer (just a color or a variation with roughness…
Ahoy! There are a few things you can do with lighting and atmosphere to easily enhance the look of this piece (and that's saying nothing of environment design, materials/textures, etc). Your biggest area for improvement is adding some focal contrast. Concerning the lighting, it's very...lit. What I mean, is that everything…
Oh cool. TERA is pretty much the only asian MMO that I find interesting at all. I love the idea of a raccoon with a giant mace smaching goblins in the face.
Ryan disappeared from the face of the earth months ago, in fact this is starting to be a bit worrying. Is anyone here close to him? One doesn't simply vanish! Oo
Well, it's a vicious cycle. All the current AAA studios started as small indie teams and made the games they wanted. The same fate faces current indie studios.
A big problem I see is the initial page is a big picture of your face and a wall of text. Which continues to the portfolio where the thumbnails are just a little bigger than the picture of your face. I'm all for seeing a resume/CV early, but we need content AND fast. Modular church beauty shot is a weird stack of filters.…