The commercial is pure cheese, but I like it when companies take the time to try things like this (remember the live action Metroid one?). They stand out in my mind over the usual not-from-the-game-but-trying-to-fool-the-layman-viewer CG commercials we so often see. The old Ratchet and Clank commercials (before they were…
ahahahah the joys of hindsight. so much you'd do differently now, eh? :) thanks so much for the breakdown, though. i'm working in UDK now and it's been such an invaluable resource to have the artists from epic posting here and talking about what they've learned/their production techniques. that's the stuff that separates…
looks great - definitely moody :) i'd probably replace them bushes branches with 'proper' geometry - you wouldn't spend that much triangles on them and now look hmm... odd and fake (hehe - i know 'fake' is a bit weird when we're talkin about cg but hey :) and after refriedspinach - fix that bridge - maybe raise that rock…
It's one of the reasons I'm so eager to get a job in games just to find out. Seriously, who thought it was a good idea to invent the bullshot? Just create your game on whatever hardware you expect to play it on and take in-game screenshots. If you really want your game to appear pretty at first, create a short CG movie. At…
Heard they were doing a Prey sequel and went "Hmm, why?" (liked the first, but wasn't blown away) Read about the sequel and went "Hmm, sounds interesting" Saw the CG trailer and went ".....DUUUUUUUUUUUUUUUUUDE!!!!" (loved the extra touch of the Johnny Cash track) Saw the gampeplay trailer and went "Where can I preorder…
If you have problems with turbosmooth I would reccomend watching this video, it's a little repetitive, but you will understand it pretty well I think. Or check the oldwiki for some sub-D tutorials and tips. http://oldwiki.polycount.com/SubdivisionSurfaceModeling?action=show&redirect=Subdivision+Surface+Modeling EDIT:…
If nothing else, having a bit of traditional art in your portfolio is a good way of standing out from the crowd. You might have a load of guys with schmick modelling skills all arrive at the same time, but the Art HR typed guy will remember the artist with the 6 foot tall multi-part ceramic wall fountain in his portfolio.…
are you looking for a way to display the effect of normal maps in the viewport? that's not possible, unless you're using nvidia cg, which should be outdated by now, maya-plugin-wise. but if you just want to check if texture stretching occurs during deformation, you could always put the normal map in as a color map in your…
I've actually seen both of those movies (and actually saw the DVD for Megashark in Tesco last night hehe). They are stunning Some of my favourite parts from Megashark vs Giant Octopus are where they keep recycling the same cg shots, and at one point even replay a shot, but flipped horizontally. Seriously, get some friends,…
well i did a degree in scientific illustration near the end decided that cg would be fun and also traditional illustration was too painful. my uni years were spent getting hammered in the student bar and in camden I am afraid to say. I only got a 2:2 in the end , but from the start they hated my work anyway, so I figured…