I cut my Real 3d teeth on lightwave. (first started on Infini-D way back on an apple 2e.) Lightwave has come a long way. It has some very strong points, I still consider it one of the "big 3" of 3d. Lightwave excels at face extrusion modeling, accurate detail modeling, such as cad visualizations etc, its sub-D system is…
If a full scale environment isnt something you can fit into your time frame throughout the week, consider doing something like a diorama. As skylebones said, it is a lot of unfinished AO rendered assets. I think your time would be best spent micromanaging smaller, more unique assets rather than shooting for large scale…
So unfortuently I am not going to be able to complete the scene in its entirety. I had to kind of scale back what I had because I lost 3 weeks of work time due to some things that came up. On the flip side, the time I lost got put towards working on getting my portfolio ready for internships, and doing an art test for…
Hey man, you have some cool stuff but I think you really have to work on how you present it. I would suggest you find some other level artists portfolio sites and imitate their setup. ATM, my first impression when viewing your site is: You simply took your best work, wrote about how you want a job, and said: "now you sort…
Totally depends on the company you're applying to. Idealy, you would always cater your reel/portfolio to the ONE company that you're applying to RIGHT NOW. Obviously that's very unrealistic. It's probably good to have a bit of both in your portfolio, if you're applying to various companies that do totally different types…
That's pretty cool, I like the design and exaggeration. Answers to some of your questions, maybe: * Lowpoly in Maya? I tend to do a "base mesh" first if I'm sculpting something. That way you don't get locked down into final topology, or spend ages modelling something that you then throw away or rework heavily once…
So I’ve decided to enter this month’s Infinite Journeys contest hosted by Clint Jones. The theme is “Journey” and my mind immediately pictured Earthworm Jim in a big ship cruising through space, so that’s what I’m going to try to create. I’ve never created a fully detailed character in ZBrush, at least not one that’s…
Loric Games is newly funded studio built by a passion for immersive storytelling and cooperative games. We aim to inspire adventurers within fantastical worlds that are brought to life through shared story-driven experience. We're looking for an experienced Senior Environment Artist that can be a leading contributor…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Director of Photography to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…