I just can not figure this out. baking high to low.. WHAT IS THIS COLOR, WHAT HAVE I DONE, I've adjusted and lined up this model over and over and no matter what everything bakes perfectly EXCEPT that area. NO overlapping UVs, Idk whats going on. Its driving me nuts!
http://www.twitch.tv/unrealengine IDK where to post so I make new thread here. Epic stream about creating cinematics. (and other things in archives). Please spread word and and joing the channel if you can, so the stream might happen more often (;.
CLICK ME (sorry image attachment malfunction, so i posted the link) :) P.S. This picture and everything associated with it belongs to Crytek. Okay, so how do I go about creating this (In engine [UE4 as of now] and in Maya)? A step by step guide, pdf or tutorial would be great!
IDK how to export hard edges from maya into smoothing groups in max. Maybe google can help there. But for this specific model, in your last pic, hit autosmooth in the red circle by a low angle number like 5.
Hmm... Yea, idd... So weird. Tho, it doesn't happen on my end, but you are already the 2nd person who told me about that error. Could you please check again and tell me if it works? Thanks.
Looking for some help with retopology, texturing and rigging of a Venge set cuz idk what the hell I'm doing. Let me know if you are interested! Update: Got poly painting done in case this helps with decision making!
I've been going over the survival guide pdf that this came with.. and its pretty funny...and some things i knew.. and learned a new knot i guess. Can't wait to this a spin later. The ost is pretty good as well :)
does everything need to be that soft everything looks very round and smooth idk i am also quite new but it looks like its lacking hard edges it looks like every thing has been smoothed
@beanster, Hi and thanks for the feedback! Sorry I should have mentioned that I'm planning to make those head spikes to fold down, so this armor will have two states battle and idle mode, have a great day.
To those of you suggesting changes to the vert group system, I actually wrote a proposal for this a while ago. I'd love some feedback on it, and I'd be totally interested in incorporating your thoughts. http://dim.blenderge.com/Documents/componentGroupProposal_v3.pdf