I think your content/layout if great already...simple and to the point... the contrast is what's missing.... Hope this helps a bit...you don't neccessary have to use these colors, but the border color around your pictures were too close to the hue/saturation of your background..I just went with a slightly saturated orange…
Textools' "smooth by UV shells" algorithm can't handle arbitrary hard edges - the smoothing solution used in Maya, Softimage and other apps. Now I'm working on the script that will make hard edges by UV borders absolutely precisely. But my original goal was to make tool to transfer hard edges from XSI to MAX - there's no…
Possible thing to fix, though it's probably not a big deal - looks like there is some overlay or something on his face that doesn't extend through the padding by the symmetry line (i.e., there is a noticeable line at the UV border). This looks like it occurs in a couple areas but the face is the most noticeable. Since this…
Well, if you want to be pedantic, there's also the fact that 'them crazy arabs( and persians)' have always demonstrated that their military and political policy is never to go further than is necessary to protect their sovereignty. Nuking another country invites a war into their borders and directly opposes their long-term…
from what I can tell you didn't relax your UV shells enough and you have some nasty zig zag UV edges along the 3d model. Another thing you might want to increase is the padding size in the texture baking process, it pads the pixels at the border of each UV shell further out so you don't get those nasty seams or muddy black…
THe log throws a message saying you have polygons crossing over multiple UDIMs: [Scene 3D] Errors have been found while splitting meshes per UDIM tile: Mesh 'polySurface835' has a face spanning across multiple tiles (face tile 1, 1 with vertex at 1, 1.92958) That's why it can't split your UDIMs properly. Make sure you…
I have three things on a custom marking menu that I use often: Set Soft, Set Hard, Set Angle (at 32 degrees). Been meaning to write a fourth for face selections for a long time, but never found it that important to do. (it would make interior edges soft and the border hard). It's not as immediate as it might be in max, but…
Hello Staglaitor. Thanks for showing this interesting piece of art! Now, do you have also a question or is this just it? "The cut pattern" by Staglaitor Do you want to know why UV borders can cut off pattern? This depends on your UVs and the projection method. If I understand this correctly the pattern is in UV-Space and…
Based on that last state, I made proportional changes to reduce the volume of the torso. It felt too stylized and I like to keep the base mesh in the border of the possible. Also, I wasn´t too happy with the muscle definition so I sculpted another pass. Might have to redo the back, because I feel like I copied my reference…
Hey brian just saw your message, overall i think its a cool design . I`m super biased towards more stylized stuff so my advice would be to push the silhouette a bit and make some of the shapes a bit more chunkier and give some of those plates thicker borders. did a quick overpaint to show you some stuff i would personally…