Hi Guys, Here is my last freelance project. I worked with my collegue Gabriel Galvao. He worked on the weapons, and me on the character. The polycount of the character is 21K and the textures of 4K. Hope you like it, any suggestions are welcome.
This one was a collab where I got to work on everything but the high poly. I'd love some critiques especially when it comes to lighting and the final renders which I found I struggled with a little bit. (Ended up using zbrush to pose.) I'll carry the suggestions forward to my Thor project!…
yo yo yo peeps! I am going to work on a new project. I heard alot of good feedback from GDC. A lot of it was similiar, and very dead on to what I been getting crit on here on PolyCount.com. Basically i got ripped apart left and right, and that makes me grateful, and eager to get into it more.
It this a school project? If it's just a personal project without some real deadline, I'd think it might be in your best interest to take the time to really refine what you're crafting. More time is usually awesome!
Hello, guys I am doing a project for my production class. I've found a concept art online, and I am going to make it. I am still working on the model of this building. I will keep updating my progress. Model: http://imageshack.us/photo/my-images/205/buildingmodel.jpg/ Here is the image of the concept art:…
Hey all, after 6 months of work we proudly present our student animation project. We hope you guys like it :smile: https://www.youtube.com/watch?v=LA6bBdiy5Pg
Hello ! :) I'm currently working on a little UE4 project where I'm doing various things (VFX, modeling or even animation). It's mostly a demo, I will see if it evolves into something more one day. My current codename is "Exedre". ------ One of my goal was to create a convincing terminal/console where the user can type…
I had a quick scan of your work and a couple of things popped out to me straight away. The mesh density on some of these pieces is unbalanced for what you're calling "low poly". You have areas that are sparse and very low poly, and then other areas that are so dense that they're black. Optimisation will be a massive…