I like the concepts. Anymore I don't think any specific polycount can be 'best' for a portfolio. I think it's more of what you're aiming at the piece being for. There are jaw dropping models in the low-poly thread at under 500. On the far end of the spectrum you could go 100,000 for a high poly to bake or for cinematics. I…
HAIIIE <3 I added/changed many things particularly as many of you including,including myself, thought she looked like lara croft. Something i REALLY want to stay away from. I want her to look more like ripley from aliens Hope its better now! I changed the matcap as i wanted the cavities to pop out more....i love the creta…
Cheers for the crits guys! You're right, i didn't include the the hands or the legs into the count. I was just using them as a reference to model around at the time, must have slipped my mind. I'll include everything in the shots in the next count. Secutaurs- Yeah, the hands are huge on polys - 2798. For reference though,…
Hi there so i'm having this strange issue with baking. I don't know why but when i am baking my model from low to high, in painter it has it where this one part is red and i can't figure out why. I checked all the surfaces and everything here i'm including the blender file to help out.
Hay Valentin! aw dude that's given me something good think about thanks very much. now that you mention it the ladders are looking way off scale. I actually just fixed them incase I forget haha. in this screenshot I've included a scale dude :D regarding the sky, you're 100% right, it looks washed out, maybe I can find one…
I'm currently working on version 1.28 which will mean a price increase but also a great number of new features including extra strand types, wave frequency control, fade in/out control for the alpha, hex code for colors and hopefully the Load/Save Projects feature. Later versions will include the ability to add/remove and…
Julian Kenning has an x-stitch brush that I think comes included with zbrush (lightbox's beta tester brush directory). If not, then I got it from the repo thread. Similar lacing was also handled in the past by using zspheres and flattening them, though the topology/extraction options might be just as fast depending on the…
I don't believe any questions were ever asked. Opinions given, thats all. Accessibility (which includes price point) + features = appeal and sales. You could have a great product but if its not accessible then it wont matter how good it is, sales (quantity) will be loser. So often you can make far more revenue with…
Interesting set. I'm working on Alchemist myself right now. Be aware of a few things. Some of the slots have a VERY tight budget. Bracers have a very small texture so two different ones may be tough (I did two but they share the same bottom half). The shoulder is very tight on polys and tex (the original is one tiny little…