:thumbup: It was fun to press R1 exactly when you hit the enemy to fire it and get extra damage. :D The designs may look different because there are several throughout the game.
Yeah, Starforce seems to be more prevalent in the Euro regions. Kinda strange considering EULAs aren't nearly as useful for covering your ass from damage claims here as they are in the US.
This isnt true, afaik. It's an optional 'automatic' control scheme, just like in mvc. Traditional inputs are still there, and should be used if you want to deal serious damage with combos/cancels.
Thanks for the help. For #3, I was referring to time. As in at which frame will the damage take place? Also for #1, how fast does the game process frames? Thanks again.
NICE! Way better. Now you need some more noise damage across the metal head to wear it in. See how worn it is in the concept despite the specular highlighting.
The pbr part is irrelevant. I'd imagine it's multiple shaders that tile with either vert paint or unique texture maps to blend in damage etc and then a bunch of decals slapped on top