Hey Specter, Thanks for your interest. The style we are aiming for is highly influenced (much like the game play) by torchlight, where the environment is done in a handpainted-realism way (more or less) and the characters take on a much more cartoony styling. Once the armour is ingame and lit i imagine it wont be too far…
@Firith: It's ways nice to see someone trying to learn something new! My tips would be to use allot of gradients/blending so your values look nice. (tut about values: [ame=" https://www.youtube.com/watch?v=x9U64rzCn78"]48 Digital Painting Sketching with Values - YouTube[/ame]) And a good way to learn handpainting is to…
I'm using Firefox. About the concept artists; I would have never noticed that text unless you told me. Even then, it doesn't actually tell who did anything. I agree with a lot of what Bart was saying regarding your PBR stuff. Also in some locations, you use a dark grey background for your props and sometimes you use a…
The first thing that I notice is that the proportions are not the same as on the concept. The blade looks longer and the hilt look beefier than on the concept. Texturewise I think you can do a whole lot more with it. I'm not sure about that Damascus steel for instance. It makes it feel like a photoshop filter is applied.…
Nice collection of weapons. =) As I'm completely lame at hand painted textures I won't be able to help on that, but the kind of flamberge lacks quite a lot of polygons to have a nice curvy silhouette. The trick could be to make the edge of the blade on a plane with alpha. About the lizard lady, the crotch topology is much…
Thanks guys! @Grimm: I did have environments when I graduated like what you are talking about- I knew they weren't as good as I intended, not sure if you saw my hospital scene. A lot of peeps told me that it isn't fully realistic or if you saw my arabian props. But I get what you are saying though (maybe what I mentioned…
Well it's tricky isn't it, because an "oldshool lowpoly" model (say : Ape Escape/Kingdom Hearts PS2 era) wouldn't need much geo at all (under typical game engine rendering of that era), because the shading would be very soft and even a polygonal-looking trim in the texture at the end of a sleeve wouldn't be shocking. Yet…
Hi everyone, my name is Arthur Piassi and im a 3D Environment/Prop Artist! Right now im looking for a remote work and it can be freelance or contract! i can speak Portuguese and English, both fluent :) My skills and portfolio: -Create 3D game assets on both stylized and reallistic style -Low Poly with very good topology…
Hi ! This is my first post here ! I'm happy to join polycount ! :poly142: I'm a french 19 years old guy (so excuse my poor english :shifty:) and I started lowpolygon modeling 1year and a half ago. Here is something I did yesterday+today. Note that it's my very first handpainting texture (and it has been pretty hard for me,…
Aloha! I really adore the look of low poly handpainted scenes or dioramas so I decided to realize a scene I conceptualized two years ago. https://rainbowrat.com/projects/6138682 I´ll only focus on the middle part though. Any kind of technical as well as visual feedback is very welcome! I intend to use a special 2.5D…