She looks like she's going to be stylized so I don't know if this applies, but her body-type looks like an extremely 'apple'-ish and she has popeye arms. Those two things struck me as odd. Maybe too extreme? Just my 2 cents, so take it or leave it. :) Changes to the face look really good!
My demo of Max 9 just ran out before I could do this so I don't know if it's even possible; I'm in need of a simple ASE same file (a cube will do) that has multiple UVW maps applied to it. The subject is new to me (multiUVWs) so I don't quite know if this is possible or how assigning more than one UVW map to an object…
Hello! I am very happy to say that id Software is hiring again! If you want to be part of the next big thing and work with people as badass as yourself, go to the link bellow and apply. id Software is seeking an experienced 3D Environment Artist. Candidates should have skills in asset creation (from high resolution and low…
~ About the project ~ The game (no name yet) is a RPG in the age of the ancient Babylon. It is a fantasy, not historical, game. With a map of 100 square kilometers including water. It's a multi-mission single player game, using the Epic Games engine, UDK (Unreal Development Kit). ~ Progress ~ Check out the project`s…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
Hey, sorry for not answering your question directly but I think what I have to say might really be relevant. I think that this poll lack a clearer vision of cause and consequence. The only reason you get a job is by making your potential employer sure that you can pull off everything he has to throw at you. And the only…
miauu's Layer Colorizer allows you to assign custom background and text colors to any layer in the Layer or Scene Explorer. You can also apply the same color to all child objects of a colorized layer for better visual organization. These colors are assigned independently of the actual Layer Color, giving you full visual…
There is a checkbox to Triangulate on export without using a modifier. So if "bake-mesh" topology was triangulated in those tutorials you might not see it unless it was specifically shown in Substance Painter. The triangulation result should look the same way as Blender presents mesh by default (I think?). So when you…
Hello 👋 Shading looks how I'd expect it to look like, regardless of modeling application. If you move one edge closer to another or add support edges, the shading will tighten in that area. To transfer the shading from a high-poly mesh, one would bake a normal map and apply it to the low-poly. It's also possible to…