I know Linux have problems with adobe suite, for example is not fully compatible with substance designer or substance painter, but personally I made the hop in these months and I love Linux runs more smoothly and is not annoying like windows, I personally only use open source tools like Krita, Inkscape and blender even I…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
@fairlyBread Nice, that sounds like a plan :+1: I think using some tiling trims and re-using texture space would enable you to maintain good/ sharp texture detail without needing to go high resolution. Personally, I like bringing the assets into a game-engine, since this opens up more options in regards to lighting,…
The Mantis Games team is a multitalented crew of individuals that work well together to deliver stellar results. Looking for 3D art, need coding done or do you want a fully-realized game made to your taste? We've got you covered! 🎮 Any Platform: PC, VR, Mobile, Consoles ... we can handle it! 🎮 Game Engines: Unity3D &…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
how is the macbook air obsolete? lol. :) I love my macbook air. I run Unity 3D, Zbrush and Photoshop with no issues. It's mainly a dev unit for Unity 3D for iOS. This new macbook pro is pretty sweet though. Not sure I'd ditch my air for it though.
(with this example I'm only worried about the 'paper' parts of the model, Im not worried about the metal bits, they aren't a problem) im making a paper lanten, it was going to be part of that Artstation challenge, but I switched to some other objects instead. so here is the problem. i made a paper material using Substance…
Hey Polycount! I’d like to share with you some of the work we've been doing on NoseBound, a stylized noir adventure game developed under my indie label Quarantine Interactive. NoseBound is a serialized, point-and-click detective game set in a surreal, dark, and gritty city inspired by 1940s noir cinema, with elements of…
Hey there, been meaning to make a progress thread for a while, but I've decided today's the day. A brief blurb, Sky Command is an Advanced Games (thesis) Project at USC that I am leading (and the main artist for). The game is set in a grungy sci fi world, where two players steal an airship and have to escape through enemy…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…