Hey Guys ! i finished my latest Environment, I put a lot of effort and Love into this one, i hope you guys like and enjoy it :) Make Sure you watch the Video :) https://www.youtube.com/watch?v=_159O-W8W-w&t=3s Artstation: https://www.artstation.com/artwork/aRKeXR
Starting the new project. I need some classic hard surface modeling after the Church project :) I am working on NOKIA W3310 Handheld PC, based on this cool concept https://www.artstation.com/artwork/ob3GLW by IWSE Zhang.
At the start of flowing, splatter looks like it stretches (by velocity or maybe trails), then turns to more traditional puffy particle cloud before disappearing.
Looking Good!!! There is one more Leone Western you should look at. "Once Upon a Time in the West." The opening scene is a Masterclass. If you've got a sec. I've posted a rough/partial block-out for one of the areas of my Western project here on Polycount. (Every journey starts with a first step.) :)
Hello. I wanted to say that I indeed googled this problem and I know that it is a known issue with several solutions, but I still have a question. I hope that someone will help me here :smile: I need to texture an asset in PBR Specular Glossines workflow, but I also need to use opacity. I tried, to download several ready…
Hi! A year ago I decided to start learning 3D art because I found this world really beautiful. Unfortunately, I had to stop just a month later. Now, with my new PC, I decided to give it another try — and this is my first piece since coming back. I know it’s not very complex, but I’m happy to be making progress again. I’d…
I finished the modular pipe set. I created a smart material in Substance Designer as a base for the pipes, then modeled a set of three pipe couplings that I can use to hide the seams of the pipes. Next I created a set of four pipe models. I made two long ones, a medium length, and a short length pipe. I textured them in…
half life 2 is a good choice. Morrowind for sure. I think the one I'd like to replay fresh from the start is world of warcraft actually, the start of WoW was pretty nuts
thanks, the idea behind the project is to get the engine noticed. make a game which looks, runs and plays well making as much out of the engine as possible. Announce the engine as public, with licences allowing limited commercial and redistribute privileges. Its basicly what relationship battlefield and frostbite have. As…
I've actually been working on this terrain-blending issue in Unreal 4 for my Graduation Project. It's still a work in progress, but I'm pretty pleased with the results :) . If you're interested, I made a post about it…