Hi all! I'm developing a game on unity with a team (at least trying ^^ ) and i modelled and rigged a tank and his traks in Maya. I rigged all the trak parts with bones and using an IK Spline Handle attached to a motion path to costrain it.It works, i can make the track moves animating the U value of the motion path. The…
hey, cool project. I dont quite understand what the benefit of control rig is exactly. I can understand that chopping a program out of the pipeline is usually good, but it looks like you do animations first by setting up a rather complicated rig in blueprint, and then you still basically keyframe the main poses, and have…
Even on standart animations fingers are twisted. My character riged to epic skeleton with proper finger skin also have this issue, but much longer limbs causes big problems how can i fix? standart maneken: my char: maya rig:
Really funny idea. I love it. Looks like the bicep is connecting into the ribs, and the pec tie in to the shoulder joint is a bit off. I recognized this because it's an area that I was just having issues with recently, and I think the key to getting it right is to have good topology underneath that makes a clear separation…
Hey, I've been using this script for the last couple days, rendering everything straight out of the viewport. It's really pretty cool, so fast for iteration! The script is working great, except I can't get it to load settings that I've saved off... I have to manually re-adjust every time I launch the script again. Not a…
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Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
I really wouldn't expect much from it. I would probably count on being disappointed that way if it does give you something you can use, you'll be pleasantly surprised. I'm not sure we should call kinect capture, motion capture. One other drawback to using the kinect is that it doesn't do subtle motion all that well. Most…