@Torch thanks! I'm hoping to see this one to the end :D @bkost I followed some instruction from Marlon R. Nuñezs' webinar on Marvelous Designer. He uses two meshes, <initial> and <exploded> versions, then simulates a blendshape animation between them in Marvelous Designer. Here's what my meshes look like: <exploded> mesh…
Hey guys, first time participating in a challenge like this, but I tried my best. I got the initial idea from one of the listed concepts and chose to switch up some colors and materials to make it seem more interesting. First time doing something like this... Thanks
is this feature broken as it looks fairly terrible?. the alpha transparency is working kind of ( on my hair planes ) but the sorting looks inside out in places
I'm looking for Rigger/Animators and environment artist. The game will look like this: [ame=" https://www.youtube.com/watch?v=pLH1rkND2Mc"]DNT - YouTube[/ame] The goal is to build the first level of the game. If you are interested write to demomode@gmail.com :)
These are the first pictures of this little scenario I'm creating with 3dsmax. all constructive critique are welcome :) : I did a modular kit for stone arches and improve vegetation:
https://vimeo.com/245010541 Created by unity3d,A stylized nuclear explosion which turly awesome,Is there have any question or advice,Please let me know.
This can be done with an Orbit and a Initial RotRate. Example: You set the orbit to have matching Max and Min, on Offset and Rotation, use the Initial RotRate as a negative version of the Orbit's Rotation to keep the sprite from 'moving'. Keep in mind that this is really just an illusion and if you were to look at it from…