Thanks man. And thanks to the above for the comments and feedback. Sure, below is a brief overview of the project. A lot of the process is probably common knowledge to most artists here, but guys new to environment art may find it helpful. I usually go about creating prerendered environments by breaking it down into…
Awesome sounds like i was on the right track with dynmesh its a tricky bugger as holes and artifacts kept popping up in the mouth ect on the copies but to be honest i think it might be easier to deal with them then touching up a whole faces details again. Tedious but probabaly fastest. I think were i cut neck or above…
Your symmetry is slightly off. You can try symmetry by topology, or you can go to the trouble of resymming your mesh. Looks like this mesh came out of zbrush -- and one thing that happens a lot in zbrush is the symmetry getting slightly broken if you are using transform gizmo at all and forget to either turn on or off…
Hey guys! Thanks for taking a look at my stuff! Ruz Cool man I hear what ya saying never thought that would throw people off . Just thought it looked nice but can be change to show off work or I can just turned it off and go right into the main portfolio page . bounchfx Hey Brent man ! Good to hear from ya thanks for…
Some things I look for and change: - Turn off the read/write flag for your FBX imports. This will cut the amount of memory required in game for the mesh in half . Be aware that turning it off requires you to manually refresh the FBX so do this at a later stage of your project. - Turn off mipmapping for anything that isn't…
I'd reduce the blank space between the menu & the first image. The first creature's pose is... unfortunate; it looks like it's grabbing its crotch. I'd get rid of the turntable videos; the time & space they use would be better served with additional images, including texture sheets & wireframes. The scale of the background…
Posted already about this but not getting any answers. :( Hopefully it might catch someones eye here. Premultiplied alpha - can soft gradients off to black be achieved using this blend mode? I need to use premultiplied to achieve that punchy glowy effect when it overlays one another but my alpha isn't behaving how I…
I took a look at the file and it looks like you have a few problems. 1) Scruples was right, gamma was turned on and set to 2.2 in the file, which will attempt to "gamma correct" the normal map throwing off the colors/values and creating seams. The easiest way to deal with this is to turn off Gamma/LUT (Main menu >…
Hey all, so this week I just went through and roughly modeled out a fair bit of stuff. I think its gonna take me this next week to really finish off most of the main modeling without going into smaller prop stuff in the places I'm gonna zoom in on. After I finish off modeling the main stuff I'm gonna do a paint over to get…
Thank you Crolock. But I tried turning Windows Ink off before (I actually had a similar issue more than a year ago which got resolved by turning off Windows Ink). However even after following this guide, the current bug persits. Could it be caused by the VGA cable? I am not very keen on buying a HDMI cable just to realize…