I am currently in the optimization stage of my project and I am looking to reduce the final build file size. My question is regarding compressing texture files. I'm baking the majority of the world as static objects at a 40 textel resolution. For the static objects with baked lightmaps, is there any point to compressing the original texture maps that make up the materials on the static object? Do both the baked lightmap and material texture map files end up in the final build?
I have a handful of non-static objects that won't be baked so I definitely plan to compress the textures on those but if I can also save a ton on total file size by compressing the textures of the baked objects then I will do that too. Thanks for any guidance!