Yes! That's the one! Man I love you Lol Eric, that was the final straw! I went through the wiki and even that white paper page looking for this blog just before I posted this thread.
Thanks for offering to help,Eric. It turned out it was rendering out only one frame bc I forgot to put the number in the Every Nth Frame tab back to 1. Everything is fine now.
What are you talking about Eric? I just made a box. The video does not inherit other peoples assets. Not that much time at all it takes to adjust the pivot. I give up, nevermind.
In my culture people are told to do what they hate doing. I take it as you need to make some compromise, not slaving all the way. Yeah, like Eric said you could embrace it.
Thanks Eric :P Willllllllll doooooooooooooooooooo... I just don't have a lot of time to make it beautiful... I definitely will polish it up over break and put it in UDK and maybe in my folio :P
would if i could :D thanks guys, ive decided to compile one using a sky cubemap and a fisheye photo like the one Eric posted. hopefully ill get some decent results :)
Thanks Eric Chadwick Looks like you need shaderfx to use the shader you point to. Cant get that to work in my version of max. Ug :) SOLVED: my gpu does not support dx11
I am not using an external program. The models I've baked thus far haven't had any issues. So this is odd for me. Eric, I'll check Backface Culling and get back to this post.
Hey Eric, Tech-Artists was my next begging ground. I've not posted there since 2012... hopefully they'll forgive me. :tongue: If I find a solution I'll make sure to update this thread.
Indeed, this works better! Thank you, Eric. From now on I'll try to get similar curvature maps for my models. Would appreciate a quick guide on working with highpoly meshes in the Quixel's Wiki :)