Just posting a hi poly Mauser pistol. Specifically a broom handle red 9. I just need to finish the handle, and some of the smaller detail so I can bake it to a low poly. Looking for some feedback before I finalize the Hi. Thanks in advance.
Yeah, the site has a problem with FireFox at the moment. I'm really hoping it gets sorted soon! There's a note on the main page: "Currently, there is a bug with Firefox and the video player. Please use Chrome, IE 9+, or Safari to view the videos."
Basically this. We're in no danger, it's all political stunts to try to scare the populace to agree to stuff on a whim.... like with the patriot act after 9/11. The patriot act is a criminal act by our government... but I won't get into that here.
shinobix: I had 9 in my latest project, worked fine although really small selections got lost, if you make sure to have as much contrast between your colours as possible it should work fine.
So the pass options is set to 1.0. And I launched the camera properties from the explorer window. And changed that from .9 to 1. Howerver after doing a render it is now stretched way to much horizontally. DOH. Any thoughts?
careful with your spacing, your spacing is relatively tight all the way up till about 9 seconds, and then it feels like the tire suddenly gets a lot lighter. you want the tired to feel consistently heavy throughout
holy shit, only 9 minutes into that video and he talks about everything i disliked about darksouls 2. really, REALLY agree with his point that the designers missed the point of the Souls games by making it "harder." thanks :)
i really loved where you were going with post #9 - her hair, face, and cape were so beautiful. i wonder if you even need the second smaller hawk? if you repositioned the first one?
Two solutions: 1. You can change driver. Costumize - Preferences - Viewports - Choose Driver and choose Nitrous Direct3D 9. Or you can use the second variantion: Turn on "Model Assist" in shading options like on a picture.
Day 9 Wasn't started today, but something Id like to call 'finished' for now and What I spent most of my day on. Need to move on to retopology and texturing. Though I acknowledge some parts are a little rough.