The concept is so cool ! It looks very clean. Keep going ! Could we have another view? From this view it looks like his legs are a bit tiny compared to his forearms.
Did a little work on the global lighting. It's kind of tricky to have a lighting that works well for both normal view and zoomed in/cinematic view. Specially with the lack of a good ToD system like in Cryengine. :/
Hello everyone! This is WIP P4 and the progress which I have today. So I finished the 2nd shoe =) Happy viewing! Click on the image to view more renders in my Polycount SketchBook.
Hey thanks guys, I strayed away from the front view concept and followed the side view more. Going un-symmetrical is a good idea, and I'll definitely go that route in the future.
cheers man. thanxs for the advice. think i am going to change the home page. make it very easy to view my work then have the section to view all of my work say.
In max is there a script/way to add a handle at 45 degrees to the move select tool? In 2d orthographic view this would mean a 45 degree angle pointer arrow in addition to the normal x/y/z handles and maybe in the 3d view an angle pointer in all the 45 degree planes. Is this possible in max?
Is their a way to draw out primitives based on the direction the user is viewing in Max? By default they're all created on the grid, but theirs got to be some sort of user-view-grid or something to that effect right? I've at least seen it done once before in Maya (though without explanation as to how).
Hi! Had a look at the .obj in Blender and the material IDs were indeed not correct. Selected geometry by UVs and assigned materials according to texture sets (sent via DM). I don't know what your plan is with the asset, got to say I think it's pretty un-optimised (~1.7 million tris, some iffy UVs + wasted texture space).…
not really against borrowing from arists, but just fyi evil, when I saw that I thought of these two things immediately. The influence is a bit strong... http://cghub.com/images/view/141133/ http://cghub.com/images/view/141482/
Plenty of room to add more fingerprints, I can bump up the cavity even more if needed. Thanks for our suggestions, definitely a big improvement! More images (Trying not to embed too much) side view front view