I'd been exporting using the Maya 2013.3 FBX, Export All ... Just tried optimizing the scene, Selecting only my mesh and bones and exporting selection, also tried FBX exporter 2009. Still the same results :/
ok so i think the problem was my exported mesh not having the correct normal since i exported it from blender fbx so i exported it to maya as a obj and exported it to udk as an fbx so here is a test to see if it work
SpriteUV2 1.0 has been released! What's new: * Spine animation ( exported as json ) atlas repack * Import TGA, PSD * Export atlas to TGA format * Export sprites mesh to OBJ format * Export as single file * Bug fixes
Hey everyone, It's that time again! New build ahoy! :D You can get it via the updater when you start Knald, or go to https://www.knaldtech.com/get-knald/ We have made quite a few changes to this build and fixed a number of bugs! New Slope Range slider to the integrator! As of this release Knald has a new slider in the…
You can't export bakes yet without putting them first in a fill layer and exporting the result manually (I created myself a simple "Single" export preset that just exports the base color channel for this purpose). But it's planned, yes!
Tested latest version; Still problems with 3d model showing up. Same setup. - Tested export from Modo too - Tested export with gw obj export from 3dsm Max 2012 - Teapot, cylinder with proper UVs etc Obvious problems - Object only shows after maps are created? - Object load button of 3d view does not load mesh - 3D view…
Hello folks, To some extent, I'm finding myself stopping and trying to learn as much as possible about getting a mesh right before moving on with my game project. I had that thread on getting a shoulder right, and I'm wondering something new as I finish things up. I suppose it's not the same with all engines, but I'll be…
Help me understand this! Because its driving me nuts. I'm working with scan data that needs to be very accurately scaled between different programs. Lets say I have a box that is 1m by 1m. I set this 1m box up in other software. I bring it into zbrush. If I export it again, it is still 1m. If I save a zTool or project, and…
HI all, got a bit of an issue. I am trying to export my Highpoly from Zbrush straight in to Substance Painter to bake on my Lows and I am having some issues. Below is what comes out. I think it might be a scale issue but when I import it in to Maya, the highs match up perfect with the lows. I would normally bring the highs…