I've grown fond of projection painting. I haven't done any texturing in a while but when I did I was experimenting with using applications like Mudbox, 3DCoat and zBrush's zApplink plugin to texture. The ability to jump between Photoshop and 3D space eliminates the guesswork of painting on your flat texture, and then…
a bunch of your proportions and shapes are off. double check reference again. also, here's a manual for a JP cab (that cab) so you can get a better idea for how the real thing is put together. check out the schematics and parts list at the bottom: https://dl.dropbox.com/u/1725586/arcades/1st%20Mix%20Manual.rar i have…
kind of different, but I've been messing with MASH in Maya. Now that I've gotten the basics, I'm going to apply some of it to my traditional animation, but for now, I just have these trippy videos... https://vimeo.com/172182913
HAILTRIANGLES from jesse miles snyder on Vimeo. https://vimeo.com/171814198
chaosCube from jesse…
Hi. Looking forward to what other people have to say. This is a tiny change, hopefully it makes things more comfortable: http://polycount.com/discussion/172524/blenders-select-all-deselect-for-maya One thing I had trouble with in Maya, coming from Blender, was navigation. This script helps with that:…
Aren't the tri counts for cars in games high as shit? I remember hearing certain games where they were in the 50-100K+ range. This def ain't 8K http://www.gtpla.net/wp-content/uploads/2010/11/circuitdelasarthe20092.jpg EDIT - rumor was GT5 some cars were 500K. Here was the break down for Forza 3 I found online. Not sure if…
10: it makes sense completely, but they're sparse and look obviously hand painted. check out this photo i pulled from cgtextures. especially look at the left and right edges. http://dl.dropbox.com/u/1725586/crits/MetalBare0145_H.jpg
Both Nvidia and AMD support 10bit color with direct X exclusive fullscreen, you can test it if you follow this little guide http://forum.doom9.org/showthread.php?t=172128 For game support on PC I know that Shadow Warrior 2, Obduction, Resident Evil 7 and Hitman should support 10 bit in exclusive fullscreen. I would…
The really cool thing here wasn't just this pre-vis video, it's all their prototyping work they released. http://www.hellblade.com/?p=17227 They released documents, designs, pre-vis and prototyping stuff that is all super interesting and valuable from a production and design perspective. It's pretty unheard of for people…
sucks you lost the colt texture. hopefully you at least still have the flattened textures. my original texture critiques still stand: 1. you have no material definition. everything is the exact same shiny gray grunge texture with the beach.dds cubemap covering it up. the reason why i love texturing guns is because of how…