@Neox It's not a basemesh. I'll try introducing some triangle, but sparingly! =) @okidoki That actually worked well! The shading artifact is now much reduced and there's one less pole so the topology looks much cleaner. Thank you @"Eric Chadwick" I'll check it out. Thanks
Heyo, I'm a junior character artist trying to pry my way into the industry and I'm hoping you guys can give me some feedback on my work so far. I'm not sure if this is the right place to post it https://davysartcorner.artstation.com
Thank you for your feedback, Alex! The observatory and turret were made from concepts. I'm leaning towards being a prop or enviornment artist but I haven't fully decided which one so I'll decide and do more work towards that specific category. I would want to work for Epic Games on Fortnite or Riot's Valorant. Working for…
How to reproduce the fine details of the environnement I can expect that rough asphalt like in the image would need to be sculpted in Zbrush, but should fine cobblestones, tiled floors and fine joints in masonry like in the next image be sculpted or can they be reproduced with textures? (1) Reproduce with textures.(2)…
Back looks pretty good. If you want crits on anatomy then its best to pose a fly around of your character because every piece relates to every other piece. Quick fix is to have an app like Daz3d (free) on a screen next to your work screen. Then you can rotate around a reference while you work.
Hi everyone, I'm currently working on a small project during my free time. It's about the game Wipeout 2097/XL on PS1.I realized the two ships on the game cover do not have the same design compare to the in-game models.So, I found on internet meshes from the game. Now I want to match them with the cover design ¯\_(ツ)_/¯ A…