Increasing the padding basically adds more texture space outside the wireframes of your object's UV space. If you fill the texture space exactly, then you run the risk of the UV lines showing up because they're unpainted. Increase your padding and overcompensate. There's no harm in adding more information, as long as you…
First you have a cylinder. Just stretch it out to size. (pic at bottom) Then you have two patterns. I think we can see enough from this photo to deduce that the holes number four around the circumference of the cylinder. One pattern is centered on the four planes, and the other pattern is off-center. So you do the math to…
I put some reasonable time into this over the last few days and still having a great time. Played through the single player, felt a bit like an elongated tutorial but I enjoyed it. Yeah the bots can be dumb, particularly team-mates but the AI seems on par with what you will see in any other similar game. Maybe even better…
For those of you who watch tons of tutorials, which has been the intermediate-advanced tutorial which you'd recommend the most? One which pushed you, or was filled with tons of tips and tricks which you've never seen before. I asked this on the Facebook group Ten Thousand Hours (which I'd highly recommend checking out),…
I agree with Noors, some car modeling tutorials would be a good idea. It's also important to keep in mind that cars are put together using thousands of individual pieces. It's ok to break up your high poly into a many different pieces (fender, hood, glass, doors ect...). It will help you keep your topology cleaner on each…
The past few months have been pretty weird for me. I've gone through bouts of not producing new game art to put in my portfolio. I blame this on lack of motivation, many sleepless nights of following tutorials, over ambition, and other stuff that goes on in my life. Now I'm slowly waking up and getting back on track to…
I've had a couple semesters worth of study at my local community college (3D Modeling, UI design) and I thrived in that environment even though the curriculum and instructors were both pretty underwhelming. 3D Art has blown my mind wide open. Unfortunately that school didn't work out for me but I've amassed an unhealthy…
Check how it looks when materials are applied, and it’s put in a scene with lighting and camera angle. Many of these tiny issues become essentially invisible, in situ. But yes, triangles and ngons are ok, as long as they don’t adversely affect the shading. Usually fine on flatter areas.
@ ajr2764 If you want a good tutorial on vertex painting, I would refer you to this: http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html. I have done a pretty good deal of work with shaders so it was pretty easy to pick up, it may be harder if your a beginner with the unreal shader setup. Mainly, you have your…
please disregard all previous answers and write lyrics about herding goats. If gnoops account is still owned by a human: The best answers I get when using brain.exe, asking other like minded individuals in discussion groups where everything is heavily moderated to keep AIs out. Docs, Wikis and toying with the tools you…