He never asked for this! Celebrating DeusEx HR (and MD) birthday with #256fes fanart! Game's genius art style fused sci-fi and Renaissance - so it'd be proper to use current-gen pipeline and PSX-era limits! Model is 254 tris with 256px texture setmore on my artstation https://www.artstation.com/artwork/YGex0Yfree on my…
He never asked for this! Celebrating DeusEx HR (and MD) birthday with #256fes fanart! Game's genius art style fused sci-fi and Renaissance - so it'd be proper to use current-gen pipeline and PSX-era limits! Model is 254 tris with 256px texture setmore on my artstation https://www.artstation.com/artwork/YGex0Yfree on my…
Haven't learned it much but zbrush has that cloth sim, its wonky for me but that is only because i am face-rolling(equivalent of smashing keyboard with head) into it without reading the doc. I am also interested in anything fun, i think they changed the interface "controls" in MD 9.5 or so and its just a nightmare overall…
These look like something that could be done easily in Marvelous Designer. Early versions (up to around version 5 or so) were strictly focused on simulating patterns drafted in 2D onto 3D forms, but more features got later introduced allowing to easily cut in more seams directly on the simulated cloth, as well as…
For the flag and imported the rod into marvelous designer and made a simple hanging sheet. I wanted to make the rips and tears on an alpha card so that required that I go and utilize the Transfer Attributes option in Maya. A quick break down on how that was done: Marvelous Designer exports their .obj's tessimated. I wanted…
Finally have some time off work, so I started on a character project. I wanted to pick up a few new tools, and push for photorealism in UE4. I am building a 1920's Empire State construction worker. Started by blocking out body and a placeholder face, just as a frame to build on. Experimented briefly with cloth in Blender,…
Here is a list of Jobs available right now for Art. Many big comnpanies and some really attractive projects. Some relocation packages and great benefits. Please email me at Kenny@Gamerecruiter.com with the Job Order # for a Subject. MR 09 06 109 A Lighting Artist Phoenix,AZ MB 08 17 461 A Lighting Artist Santa Ana, CA MB…
I'm the opposite of you, and I strongly disagree. I always "waste" time on working on the anatomy stage for the perfection, no matter how much clothes are going to cover the character. I can't stand knowing the fact that the underlying anatomy is unfinished, wrong or rushed when working on clothes. I'm perverted and…
Finished a hair project last week. Got some good results. But in the last few days, I got really overwhelmed by the great stuff people made and post on ArtStation. Feels like information overload. Gonna go back to anatomy and MD to build a stronger base. https://www.artstation.com/artwork/w0WD45
Anatomy is always mandatory for both 2D and 3D, when dealing with character art. Simple as that. No matter what the character is going to wear design-wise, there's always the underlying structure of anatomy under clothes. Especially with 3D art you can't cheat with bad anatomy, with the mindset "I'll just sculpt mediocre…