I think that extension of only one week can drastically improve the quality of the overall contest. Most of the people are quite efficient in ideas and technical skill, but not so in time management. So many of the folks realize time frame only when a deadline becomes tight... Then comes frustration, and where is…
So i ended up getting a 350d, was getting impatient waiting for a 20d to drop to my price range, so i just got the XT instead. Then the next day one went for like $210. Fuckers! Anyway i got a few extras with the 350d, kit lens, extra battery, 2+4 gb card and a wireless remote thing. Everything i need to start messing with…
This is from TIGA and makes for an interesting read. How the UK Video Games Industry can Survive, Revive and Thrive Outside of the EU TIGA, the trade association representing the video games industry, today published Brexit: Priorities for the UK Video Games Industry. The 20 page reports sets out a policy agenda for…
Howdy folks, It's been awhile since I last posted onto Polycount, though with the new Animation section I thought it'd be great to start posting regularly :) I am currently working on a project with a Hand Animated Wyvern and a Motion Captured Human fighting. Currently I am at a "First Draft" stage, and there is quite a…
are you still basing this off your original ref photo, ie an english terrace street? Seems to be you're basing the designs of the houses of the american architecture you're more used to rather than digging out some detailed ref, most of it doesn't apply and it's really unconvincing the doors seem to be ornate oak doors off…
Hi all, I've got a quick question about Diffuse texture maps. I have been using JPEG images for my Diffuse textures, and the program I'm using for 3D Modeling is Maya. Is JPEG a good/decent image format to use for Diffuse textures, or should I be using a different file format? I'm not sure if I should be using a different…
Hey everyone! I'm in the process of making scripts to help speed up stuff for pixel artists in Photoshop which I'm calling Pixel Art Toolkit. So far it's 3 scripts (with more likely on the way). -Spritesheet to Animation Say what your frame dimensions are and how many frames are in it and your desired frame delay Sprite…
There's a huge step between getting a rigged and animated skeletal mesh in Unreal and actually having a driveable vehicle. Getting a SK mesh in there is not very hard, but the interaction and gameplay requires unrealscript coding. You could opt for replacing/extending one of the existing vehicles, but really, it doesn't…