Good progress so far! The new tiling materials for the floor and wall you've gone with definitely help. Like @Eric Chadwick mentioned, you'll want to look at blending textures (via resources such as the link he provided relating to LOU2.) Even at this stage, you could explore Vertex Painting (this video is a…
Fun environment for practice. Been wanting to get more acquainted with UE4. Modeling and texturing by me, FX and some decals borrowed from the Epic Reflections demo with some minor tweaks. Thanks to all the folks at Epic for providing great demos and assets to learn from! Video and pics: Artstation
Hey Misha I love the project! Good work so far and a lot of great potential here. And I really appreciate the forethought you had in asking for feedback in sections that could make the biggest difference with not that much work. Composition Background Depth: Don't just barricade the background with a bush (of very…
I would move the "Church","Dead Saint" and "Thesis" banner at the top. Thats mainly because its the peices of work that show off more than your modeling skills and look most complete. Then I would move the "epic modeling test" banner right under ( I would change the name to something more professional then "epic",…
Thanks for taking me back Eric. I was just finishing up high school and working on getting into the game industry around that time :) It was really exciting to watch the community figure out workflows for normal mapping, as resources were pretty limited back then. I think it was basically Crytek's MAX plug-in, Nvidia's…
Check out this fantastic Bulletstorm art dump over at CGSociety. The super talented folks from Epic Games and People Can Fly (AKA: Epic Games Poland) have released some of their art in a nice littler article over at CGSociety. Great stuff to look at and definitely worth the time to check it out. So give it a read and save…
you just made the whole Epic part up so you could sculpt a naked Zoe and play dress-up, admit it. seriously though, this is looking very good so far, will wait for more pics before critting the character, but for the gun I would think mixing options 2 and 3 would be the best way to go. and I guess when a guy at epic tells…
... but your texel density is all over the place on the Maxis work. That's the point... ...and you were wondering why your lighting lacks? It's got nothing to do with the code that Epic wrote, it's to do with your knowledge of what good lighting is. You need to study some art direction, colour theory... search for videos…
Hey there, My name is Eric and I am readily available for work. I currently reside in Toronto Ontario, Canada. I have recently finished school and my thumb is still green but don't let that fool you. I am constantly challenging myself and always trying to improve on my craft. Please take a moment to look over my portfolio.…