@Whats_true. Thanks for the feedback, I'm in the process of redoing the texturing on my laptop... The fire hydrant is part of a much larger scene that I'm working on:) RE: The Portal stuff. The cloudy part was suppose to be some type of energy cloud that glows when you place a cube on it. Anyways, I agree that it doesn't…
seems to me like your sun's light is too warm and your clouds dont seem to be thought out as far as their grouping. theyre just kinda scattered wherever. Try more swirls and groups of broken up clouds and spots with absolutely no clouds at all. and perhaps keep the poles in mind more too as far as cloud grouping. im pretty…
The parking lot is good overall, but as mentioned before the cracks need some attention. Right now you've got large sections with a lot of cracks and then sections with no cracks, and real asphalt doesn't work that way. Also, plants will grow in every ccrack in asphalt every chance they get. I once lived in a townhouse…
This is the latest working version v2.0 Alpha2 To make it work you have to do the following. 1. Download the macro and also the overlays.zip file. 2. Extract the overlays.zip file to c:/ or wherever you want. 3. Hook the macro up to your terrain and then double click it, click "enter macro" 4. In the top left corner there…
That's a bitmap, plus lens flares for the sun. Bitmap is the best way to do it, if the clouds don't move/grow/billow. If you need moving clouds, and it's not real-time, there are several methods to do this in Max. Here's one [ame=" https://www.youtube.com/watch?v=Mt8dhqXzCC4"]Cloud tutorial - YouTube[/ame] Vue and Terragen…
So I bought The Witcher 2 on Steam (After seeing the mega-retail collectors edition, I'll probably pick that up in due time) but I went with Steam for the convenience and for the Cloud Save. http://buy.thewitcher.com/preorder-digital_premium-en says that steam will offer cloud save, however it doesn't seem to be working…
Thanks, Eric Chadwick, for the rapid reaction! I believe it's a simple shader, but I don't know enough about shaders in Unity, so I played "Spiro Trilogy" and saw that they have quite simple clouds in their game. So I just painted a few clouds and assign it to cylinder and got something like that:
Other than usual loc's and only for fun and after obtaining (old designs if available, no1 even talks about) never open the packages (maybe 1 or two i have out of all the ones i did get, only to see what people can do, in the "obtaining" department..), since to busy making my own stuff. Can almost say i never ripped…
Anyways, you not must use a cubemap or such thing. There are some fairly simple methods to render out to domes. https://juarez3d.files.wordpress.com/2011/06/tutorial_animated_skydome_v1-3.pdf You can even make it animated relatively simply...But if you don't want that, then you can use the baked/composited image. This can…
Basically this. We're supposed to be some of the most open-minded folk in any industry, yet new technologies get this much flak? Sure, they may not have all the answers yet. As a society, we know so little about the universe so that is a given.... which is why I always hit my head against a wall when people willingly…