Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
What's your base color value here? The phone body and cable both look super dark which is making it hard to get much of a lighting read on those parts. You really shouldn't go 30-50 sRGB. If you look at this chart, you can see the only thing that's super dark is pure coal:…
Biffy Clyro - All albums Dave Matthews Band - A lot of random stuff Dream Theater - Octavarium Porcupine Tree - Assorted bunches of stuff And everything in between... If any of you guys have Audioscrobbler ( www.audioscrobbler.com ), why don't you join up with our little Polycount group, get a local track chart going! 6…
Ah yeah, adding a one minus node did a little bit of justice for roughness, but still, lighting needs a bit of practice to set up and get used to since my constant use of marmoset and it's default blinn phong reflection setting xD. Here's how it is now, with (better?) lighting. and if I were to follow a particular material…
@indian_boy: No worries, it's not a question of acting up. USB works fine, just slowly. Cuts your disc speed in half. Here's a benchmark comparing a MyBook on Firewire800 (left) and USB2 (right): http://www.tomshardware.com/charts/external-hard-drive-charts/compare,694.html?prod[1953]=on&prod[1952]=on If you work on an…
Hello! Looks like this is going to be a time consuming project when looking at all those details of the concept! Looking forward to seeing what you come up with. I'd like to point out that in the proportions chart, the side view does not match the proportions of the front view at the bottom of her legs. Check the level of…
@Muzza123 Thanks for your design! Yes, I can tell how you've incorporated a variation of the same colour scheme. @BRADDERS64 Thanks! It's noteworthy that you have also used texture (the rock cracks) and expression to convey the character type. @dustinbrown Thank you. This article was extremely useful and highlighted some…
haha "the british guy", that's me! let me know if you have any questions. edit: here's the chart i was talking about with gloss regions of the face! http://www.pinterest.com/pin/468796642435477013/ note that these values are specific to the shader that acti-blizz used at the time of print (which i believe is phong-based).…
Well, the first thing to note is that the diffuse/albedo for any given material simply varies a whole lot. There is no "corrrect" value for rock, there are an unlimited amount of different colored rocks you could find in the real world, what is show in the chart is simply an example of one rock texture. As far as looking…
I have some charts that I made showing some hotkeys and macro's that I use for max and zbrush. Usually I know what each macro does, but sometimes it does slip my mind so having a chart handy to reference is nice. I also have sticky notes plastered around my monitor :P It also helps if you know that a certain function can…