Nice! I like the color palette. You might want to separate out the large tiled textures, like the brick, into its own dedicated sheet texture, so you can reduce tiling artifacts. You could also add a second wall texture and mix it with the brick (using vertex color or noise) to reduce repetition. The columns have a bit of…
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Wood texture looks good though a drop of other color here and there should make it look better.As for the bricks,the highlights and the worn out edges of the brick looks a bit intense and to me it looks like it is wrapped in plastic or something.Toning them down should do the trick. I also like how you exaggerated the…
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i know it to be faster 95% of the time(for me) when you have to match a photographic diffuse. I hate to have to repeat this but do not assume you allways handpaint from scratch. Can you honestly say that sculpting a brick wall to match a photo ( like this one…
The tiles do look a lot better, are you going to rough them up a bit? Having every brick separate would be nice but the cornerstones need it most as they're pinching where they butt up to each other which won't bake down nice. The base ,in my opinion, needs the bricks at differing depths as the silhouette looks really flat…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…