How best can this be done?Was discussing this with a friend the other day about combining 2d and 3d animation,preferably 2d for characters and 3d for environments and props. I am thinking u do the animation of the character grabing and holding an imaginary stuff or a placeholder of the supposed 3d object.Export animation…
Hello Talented Artists! We're looking to hire a freelance animator/character artist with experience creating quadruped/animal models and animations. You'll be creating alternative skins for an existing rig, additional anims and morphs targets. You may use your modeling, texturing and animation software of choice. Assets to…
MadGoat Studio is looking for a senior 3D Character animator and rigger. We have around 2-3 animals and 1 character we need rigging and animation for. The game is AAA quality and we are looking for an animator that can provide the necessary quality. Send your portfolio when you apply for this job. We will provide…
So I need some advice on animation. I have a character with attachable parts like a backpack, gloves, helmet, etc. How do I go about animating this guy? Do I have to animate every combination of item or how should I do it? I want this to be simple and cant figure out the best way to quickly animate several animations and…
No, the explosions and collapsing buildings are all baked animation. You can look at the animated models in the model viewer and see that they're all fully animated. A lot of death animations for characters, especially in L4D, are animation that transitions to physics after the animation is finished, though.