Thats fine but focus on geeting every proportions right and the same feeling of the concept - for example the stairs - they are 2 inclimbs going up with flat walkway between where the arch is. the staris are not that steep so you can have the nice depth and view of the second arch and builings down the strteet. the street…
In this tutorial you will learn how to create a procedural bush plant in Houdini 18. We will start with the generation of the stems whose height depends on the height of the boxes selected as input. The methods used in the tutorial offer full control over the shape of the whole plant and at the same time it keeps a natural…
"As I really dont have much to do with characters I am curious how useful retopo addons like the mentioned ones would be for optimising any assets I make espically sculpted ones" Can be quite helpful not only for organic figurative content sculpted or otherwise but also large scale hardsurface props (vehicles, scifi mechs,…
you could try doing a value check, make everything greyscale and see which areas are too light or dark, or need more hand painted light info. I just loaded this into photoshop and used the burn and dodge brushes. Overall you could push details and contrast a bit more. Either her skin is too dark for her hair, or her hair…
This is looking great so far. I love the color palette. I think it's worth pushing it a bit more to get it to a really good place for your portfolio. 1. The gray-purple stucco on the walls should have some weathering near the wood beams. Without this it's looking very flat. An example from here on our wiki: 2. There is a…
Absolutely fantastic work from everyone this challenge! It's been wonderful to watch everyone challenge themselves in different ways and approaching them head on. I encourage anyone still working to keep pushing to reach that finish line. With March upon us it's also time for a new challenge to kick off as well. Whether…
That might actually be a great transition into the challenge for you :) BUT, dont come up with too many excuses! :D I am an environment artist, and I am trying this anyway! It's quite a nice break from tileables and modularity :) Thats a very nice body sculpt! I like how you made something almost anatomically realistic…
@ Mr_Paris: You are extremely correct, and that is a great idea. @ BlvdNights: Thanks for the comments. Picture perplexes me. I'm not sure if you mean the dirt texture or the texture that's making things dirty. Either way I'm messing with the shaders and pushing the dark and lights in the grass and dirt for the base. I got…
Hi, im finish the blocking of the weapon. Im doing the model with some internal faces so when I render I can shots with the weapon open. This are the texture references. Taken from a video of "Forgotten Weapons" This are the references that i use for modeling