Photogrammetry of anything building size is really hard to do without a drone, simply because you can't get all angles from the ground. You might be able to get a starting point and rough dimensions, but there will be a lot of clean up and manual modelling. Its also not ideal for precision in 3D space, since all its…
I decided to give Alchemist another try , especially its AI based heights reconstruction on a rocky subjects I heard it works nice with it . And I am getting kind of disappointing results. Wonder does anyone managed to make it better somehow, left is photogrammetry , right is Alchemist AI rendered with shadows. I used one…
My company is looking to hire an artist to help create an exact replica of a certain area of a particular city. The source data for this task will be digital photographs taken by a person walking through the area and satellite imagery. So I was wondering if anyone had any experience with doing this kind of work and what…
Could somebody share an experience please. For example I have Photo+depth pair from Reality Capture and want Sampler to get rid of small shadows ,make the height from photogrammetry less blurry and get rid of typical photogrammetry artifacts. Sampler turns unresponsive then makes something crap looking not even close to…
Hi I'm new to the forums so I hope this is the right place. I'm a fairly experienced modeler and my latest project is a photorealistic digital double of a friend of mine. I'm getting ok at creating a static photorealistic model and texture of a face based on photogrammetry but I want to take it to the next step and learn…
Ok thanks for the info. I know that the likes of photogrammetry may have far better results than the Kinect. However the idea of this project is to rule out whether or not the Kinect has potential and seeing what applications it could hold if it does. At the moment it has proven worthy but further study would have to be…
@thomasp As far as I know the scanned data was primarily used as reference to speed up modelling. The texture resolution and quality was nothing you could simply use. In my experience hand scanners aren't that useful for textured assets. They have a very high (3d)resolution but require a static objects and the texture…
I do use both Substance programs often but Photoshop still the main tool. And now more than before since we are going to shift from mostly procedural textures to photogrammetry based . Both Substances evolve around tiny noise or bitmap inputs turned into something bigger and looking less repetitive and artificial . Still…
I know Photoscan a bit. Result is very similar to 123d catch, with slightly more control. I really dislike what Autodesk made of their technology with the online application and cloud. Photogrammetry is used in place of laser scanning by professionals in architecture, archeology... With a correct calibration, it's very…