The wearing on your stone looks too soft for stone, more like clay. Collect some refs and look at how stone looks when it breaks and cracks. The faces of the stones are too uniformly flat and sandstone walls aren't made of uniformly sized bricks. Here are some refs I found real quick:…
Hello, Brian. I just searched the google as "used grenade", "grenade", or "3D grenade". https://lh3.ggpht.com/0qIr4xCyokAQ7pQVk1g5pBAH27LXWp89qxREn0mVoh5NhIHKt1HQXLX0I3x_IjK6ohg=h900 https://cdna.artstation.com/p/assets/images/images/004/770/974/large/stefan-ekelund-stickgranade.jpg?1486133286…
I had some feedback from another artist, and didn't want to leave the problems without fixing them: 1. the bricks on the rim were not realistically placed (fixed hp, rebaked) 2. most of the model wasn't optimized (retopologised, reduced vert count by 50-70%) here is the end result. I can imagine having small props to dress…
http://daniellearmouth.deviantart.com/art/Snooker-table-004-Edited-3ds-Max-render-408540382 This is my render of a snooker table with all the balls on the table at the correct layout and regulation dimensions. I'm looking to improve this, for instance, by having a shot where the cue ball breaks the reds. However, I want to…
Well , last week-end I've done few tests ( riggings and figures modes ) with my GOBLIN_SPACE_MARINE to get him properly into UT 2004. If I understand well - in a fact the model-character has to be really close (similar) to the skeleton's proportions from UT 2003 or 2004 which You want to use ( for exemple - HumanMale or…
Hey guys! So Marmoset Toolbag 3 introduced a new SSS shader, and it can be seen here https://cdna.artstation.com/p/assets/images/images/004/879/286/small/magdalena-dadela-final-render-redbg-large.jpg?1486946439 Also UE4 has a Marmoset 2 and 3-> UE4 Importer that advertises being able to directly import Marmoset scenes into…
Hi yas! I've been creating this architectural visualisation during the past two weeks. Now it is coming to an end, and I need to add some finishing touches. I'd like to ask for your feedback on the look of the materials and the rendering, as well as hear about your aesthetic judgement of the scene. I'm posting screenshots…