Hello, my name is Rbong and I am a founding
member of pixel ark games. We are a small group of 4 developers who
are working to make their dream game. Snow trail (Working title) is a
sci-fi shooter set on a planet recovering from an ice
age. The game will be a first person open world shooter. The game
will be made using…
Hello folks! I'm currently a student who just modeled my first gun for a class assignment. I went ahead a posted it below on here to get some feedback. I didn't concern myself with the polycount for this. I still fairly new with modeling and would love to get some advise from more experienced modelers :)
How to model/ what's technique generally used to model an eye for a next-gen game char? i read some tutorial that i need to copy the whole eye, scale it up a bit (put 100% opacity & reflection) to get a realistic light reflection. can it be applied for a game model? or it's completely different to do a game eye?? thx
What does model sheet for environment look like? I found lots of T-pose character model sheets, but how should I draw model sheets for an out door environment? If I am building it modularly, do I need to draw "front" and "side" view of a chunk of rock that will be turned around and flipped sideways?
Nothing like a Poser noob to make us Old Poserites look bad. Rephrasing the question and not waisting the topic.... How does one go about exporting game models to OBJ or LWO format easily. (Or worst case scenerio 3DS.) I do use Poser for animation work (Don't hit, OWWWW, DON'T HIT!), but I also model in Lightwave and I've…
Howdy, I'm looking for a skilled 3d sculptor who can hard surface model characters as seen in star wars in A-Poses. These models will be in 40mm proportions and reference images will be provided in Pureref files. I'm also looking for someone to potentially frequently commission over the next several months too if we work…
Enviroment rotation is limited to one axis which means i cannot change what's up and what's down. And i haven't found any way to rotate the model itself. The bottom side of the model is always poorly lit, obiously because the ground is there in enviroments, but if the model is not meant to be fixed in that position, i've…
Thanks for such quick replies! I want to apply for a position at a game company and all of my modeling is 3ds max and Zbrush. I know Houdini but, not the biggest fan of the modeling portion of it. Love the non destructive workflow but it takes me so much longer. Mainly use that for visual effects. Its so much harder to…
I am currently working on a new First-Person Shooter project. Currently, the team consists of only me(programmer) and a concept artist. The current plan for this project is to create a prototype/demo of it, which I'm planning to use to put onto Kickstarter. With that said, I'm looking for 3D modelers to join the team to…
I'm looking for an artist to license or create a 3d model to be used in a unity plugin in for example scenes that show off the capabilities of the plugin. The actual model does not really matter - it could be a squirl or giant robot or dragon as long as it looks good. It can be fairly high polycount (50-100k-ish) textured…