Reiza Studios is currently looking for a freelance 3D Environment Artist. We are a PC racing simulator developer looking for an artist capable of creating high quality Track Side Objects and also texture and map them. For reference of the type of work required please check the screenshots in this website:…
@slum: depending on ur tactic in the game, DX had moments that looked precisely like that sshot. the fact that they choose to show hot weapons in most shots is something else tho... might just be a PR thing @glynnsmith: DX had the awesome art of nghia lam, which is pretty big shoes to fill (altho considering the tech is…
Could I suggest a saturation/value gradient on the skin from waist to head? He looks like he forgot his sunscreen. I think a gradient would really help bring the viewers focus to his face.
It might sound very strange, but the script is doing what's supposed to: "Returns a list of faces not occluded, with normal facing camera direction". The faces that appear to be not selected in the farther end of the bent tube are actually occluded by the faces of the part of the tube closer to the camera. If a ray, cast…
Looks alike 'Duplicate face' is what you want... Take a look at the pics Shot at 2007-11-17 Shot at 2007-11-17 From simple cube, I selected a face (in face mode), and dupicated the face. In max, 'clone'(with 'copy' option) would be equivalent term. Then "combine" two objects (the simple cube and newly made face) first…
I feel that you need to work more on the face in term of texture. The face feel flat in term of colours. Look at those face close-up, the face actually have a lot of different colour's temperature. The eyes of the face is the most important of the whole face because it tend to attract people attention first. So you might…