Block it out first, yours is very simplistic in comparison to the scene you are copying. Don't forget to keep a keen eye for attention to detail, for example the bricks that badly tile on the edge of the walls or the ceiling struts are far fewer than your reference. Keep working on it.
That fog gave it a nice touch :) I think you could tone down the saturation on the brick decal (the one on the left) - somehow it feels out of place. Could be the lightning tho, duno - just putting my thoughts out there. Keep it up dude *fightooo*
Tried to put some variety to the roof, the fundament and the brickwall aswell. Next I'll bring in some green plants, the fundament stone and corner bricks. Should start the next project, put way too much effort in this. Thanks for the feedback so far, appreciate it. ---
this is a sexy tank man. seriously this is good work. Can't wait to see this textured... you gonna build a base for it to display it? That would really blow it out of the water. Some grass, gravel, rocks, a few bricks to run over, some barbed wire... *drools*
i wouldnt use a sculpting app here... maybe for some parts... but its faster to model the lowres and the highres in maya... and for all detail maps like bricks and plaster use ndo... for such lowres assets your photoshop skills are more important than sculpting...
Made some slight revisions based on some nice feedback received the other day. Most of it was addressing the slightly confusing texture choices for the tops of the pillars, and the brick wall at the far back. Also revisited the hourglasses & their sand in order to give them better form.
Title: Cogs & Bricks 80k Tris Printing Time: 9-11 Hours You can get the model (3D Printer ready, or a untouched version) from my Google Drive, use it at your leisure. https://drive.google.com/open?id=0B0...UxHSE5EcTFOdVE
So, when you want to texture something, you first go there and see what already exist? If you want a brick wall for exemple, you search for the name ? Is there any way to preview the material ? To see how the normal map behave of stuff like this.
Are your bricks in anyway chamfered? Because if they aren't, there will be nothing to put on the normal map. Also check if the renderer is using the projection modifier specified by you or using an auto created one. Also check if the UV mapping is correct, and ifs set to the correct UV on the baker.
Great work so far. Materials alone are awesome. You have fairly good detail in them. Matt is right by saying that you can notice the tiling in the bricks. To fix this, you can play with vertex painting, but it's up to you. Keep it coming! Cheers!